Master of Darkness
The Evil Emperor of Chaos, the Shadow Master, has finally revealed his appearance—formerly known only to the highest Chaos Lorekeepers—to the world, revealing his identity as a Shaxthal. Half-living, half-machine, his magic powers are yet far superior to the mightiest sorcerers, evil or good, of this world. Which is in part the reason that he is feared by all, even by his servants. Should they disobey his rule, their fate is the most horrible of all, one that no one would ever wish for their enemies: they are turned into mindless Shaxthals that are made to serve their master unconditionally, as they are rid of their free will in the transformation process.
No one has ever been able to defeat the Emperor, nor cause him any damage at all. Fact that leads people to think that this is an immortal being that will continue to rule over the World till the end of its very existence.
Special Notes: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can move unseen in deep water, requiring no air from the surface. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | |
Cost: | 900 |
HP: | 315 |
Movement: | 6 |
XP: | 300 |
Level: | 6 |
Alignment: | chaotic |
ID | Master of Darkness |
Abilities: | obscures, skirmisher, submerge |
Attacks (damage - count)
soul ripper melee | 6 - 4 arcane | plague | |
infernal chill ranged | 13 - 3 cold | magical | |
noctum ranged | 13 - 5 arcane | magical |
Resistances
blade | 20% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 10% | |||
cold | 10% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |